Agile Software Development: The Cooperative Game by Alistair Cockburn

Agile Software Development: The Cooperative Game



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Agile Software Development: The Cooperative Game Alistair Cockburn ebook
Format: chm
Publisher: Addison-Wesley Professional
Page: 504
ISBN: 0321482751, 9780321482754


Agile Software Development: The Cooperative Game. And Tom DeMarco – including their books on management topics, like Becoming a Technical Leader, Quality Software Management, Peopleware, The Deadline, and Agile Software Development – The Cooperative Game. ɘ�读《敏捷软件开发(Agile Software Development——The Cooperative Game)》. There is no doubt that all “agile” is a big fashion with “Scrum” (whatever it means) being ultra-fashion. Game [7] contains an experience report from a software product company (Tomax) that includes its customers in its dependen- cy network. Had books on use cases and Crystal. Author: Alistair Cockburn, one of the author of agile manifesto. Agile experts in software development, UX, security, mobile. He puts the agile worldview as that of theory building, a very different sort of activity, citing my Agile Software Development book, and in particular the reprint of Peter Naur's 1985 article on the subject. Agile Software Development: The Cooperative. PMI-ACP Exam Relevance: Mid-Low. I am not aware of any software development team which is not “following” at least some agile ideas (does anybody really want to look like a dinosaur by running their team with waterfall methods or even in chaos ?). 2009-05-24 16:24 124人阅读 评论(0) 收藏 举报. Any Agile or Ai people reading this are strongly encouraged to respond, agree, disagree or comment. Read “Agile Software Development – The Cooperative Game” by Alistair Cockburn, Appendix B, page 420. Later in my education, I read Agile Software Development by Alistair Cockburn, and he made the analogy that software development is like a cooperative game that we are trying to win. Agile Software Development: The Cooperative Game – 2nd Edition. Managing flow and queues are tools to improve the cycle time, so we can get faster feedback – but we must also remember to have collaborative cross-functional teams that move together, as pointed out in “The new new product development game” article. Elihu Goldratt wrote about bottleneck. · Writing Effective Use Cases. · Crystal Clear: A Human-Powered Methodology for Small Teams.